New book announcement, ‘Games and Game Playing in European Art and Literature, 16th-17th Centuries’

Amsterdam University Press (AUP) announces the Spring 2019 publication of ‘Games and Game Playing in European Art and Literature, 16th-17th Centuries,’ a collection of essays edited by Robin O’Bryan. O’Bryan is an art historian specializing in issues related to popular culture in Italian Renaissance art. Her essays have appeared in journals including Art Bulletin, Source, Preternature, and The Medal, as well as in a recently published anthology.

‘Games and Game Playing in European Art and Literature, 16th-17th Centuries,’ is the inaugural volume in AUP’s new book series ‘Cultures of Play, 1300-1700,’

This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games“played, written about, illustrated and collected“functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

For the table of contents and other important information about the book, see

Post comment

You must be logged in to post a comment.

© 2015 Game Cultures Society. All Rights Reserved. Developed by Serina Patterson