Gaming was a pastime that transcended many boundaries: women and men, the learned and the illiterate, children and adults, the clergy and the laity, the city and the court, the rich and the poor, Christians and non-Christians–they all played games. This session will address the questions of who played which games, when, where and why, as well as the means and ways of their representation. It will investigate the extent to which games challenged or reinforced social divisions, with a special focus on the visualization of this process. The session will include papers dedicated to representations of playing games that did not require significant physical exertion as well as material artifacts related to games. It will cover a broad geographical and chronological range (from the Iberian Peninsula to the Middle East, from the fifth through the fifteenth centuries) as well as a variety of media and supports (manuscript illuminations, mural paintings, sculpture, ivories, altarpieces, etc.). The session will display a wide spectrum of approaches to medieval games as reflected in visual and material culture; presentations by art historians, historians, scholars of literature and archaeologists are equally welcome. The aim is to attract scholarship working on different types of documents, written and visual, historical and literary, so that the session will show the interconnections between gaming and visual culture throughout the Middle Ages and in different parts of the western world.
For info on submitting an abstract, contact Vanina Kopp, VKopp@dhi-paris.fr, or Elizabeth Lapina, firstname.lastname@example.org, by August 20, 2017.